Qualcomm reveals Snapdragon XR1, world’s first dedicated XR platform

Qualcomm debuted the Qualcomm Snapdragon XR1 Platform, the world’s first dedicated Extended Reality (XR) platform during a launch event leading up to the Augmented World Expo (AWE).

XR1 is a next-generation platform offering mainstream users high-quality XR experiences while enabling OEMs to develop mainstream devices. The XR1 platform also has special optimizations for Augmented Reality (AR) experiences with Artificial Intelligence (AI) capabilities offering better interactivity, power consumption and thermal efficiency.

Qualcomm Technologies also announced that Original Equipment Manufacturers (OEMs) Meta, VIVE, Vuzix and Picoare already developing on the first dedicated XR1 platform.

Alex Katouzian, senior vice president and general manager, Mobile Business Unit, Qualcomm Technologies said, “By integrating powerful visuals, high-fidelity audio, and rich interactive experiences, XR1 will help create a new era of high-quality, mainstream XR devices for consumers.”

XR1 integrates Qualcomm Technologies’ heterogeneous compute architecture, including the ARM-based multicore Central Processing Unit (CPU), vector processor, Graphics Processing Unit (GPU) and Qualcomm AI Engine. Other key features include an advanced XR software service layer, machine learning, the Snapdragon XR Software Development Kit (SDK) and Qualcomm Technologies connectivity and security technologies.

The XR1 platform also provides an AI engine for on-device processing. This engine provides customers the ability to process AI-use cases and run high performing, power efficient machine learning based computer vision algorithms that can help with key AR use cases like better pose prediction, object classification, etc.

The XR1 platform will enable consumers to be immersed in their favorite movies, programs and sports by supporting Ultra high-definition 4K video resolution at up to 60 frames per second for high-quality VR HMDs. The platform also features advanced vision processing capabilities fundamental for technologies like Visual Inertial Odometry (VIO), which lets users move around in the virtual world or interact with augmented objects in an AR experience.

 

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